Absurd Design
2022 Winter
This project primarily employs the logic of Designing in Absurd, combining material application, user experience, and absurd elements to enhance product design capability.
2022 Winter
This project primarily employs the logic of Designing in Absurd, combining material application, user experience, and absurd elements to enhance product design capability.
2022 Spring
This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences.
2022 Spring
This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences. This project is exhibited in ITP Spring Show 2022.
2022 Spring
The light intallation imitates the sky colors, captures the moments and brings calmness to the clock, a device that is often seen as a source of stress. This project is exhibited in ITP Spring Show 2022.
2021 Fall
This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences.
2021 Spring
I worked in the start-up company, responsible for finding existing design problems and redesigning, turning Orokii into a user-friendly App under the condition of retaining existing functions. By doing user research and prototyping, I iterate Orokii design to better serves users.
2020 Spring
I decided to evaluate and redesign Uniqlo’s iPhone mobile app to enhance it’s usability and better practice how to design user-friendly.
2019 Fall
This project is objective to work with real clients to create a complete App design that meets or exceeds the client’s expectations.
2019 Spring
This is a bitsy game project to tell a story. This game is not an assignment, it is the way I choose to interact with users. In the game, I added a lot of elements related to our real world, so that users can experience the joy while experiencing the story.