ITP 2022 FALL

Seeing Machines

This blog focus on the terminology and algorithms behind many sensing topics such as computer vision, depth cameras, positional tracking, and coordinate mapping.

Designing the Absurd

This blog focus on develop gadgets, inventions, and electronic devices that present absurd solutions to problems, prototyping, model making, CMF, and manufacturing.

Time

In this Blog, I reflected on the deep mysteries of time while also gaining hands-on skills applicable to temporal media and technologies. I built mechanical and software clocks; experiment with time-series data and time protocols; and survey techniques for digital signal processing and real-time operating systems.

Socially Engaged Art and Digital Practice

This blog will work on how digital tools have been used in socially engaged art and how they could be used further, and experiment with how online life can functions as a public space, guided by the understanding that working digitally with socially engaged concepts means both using digital tools within projects AND interrogating the inner workings of how digital practice operates socially and culturally.

ITP 2022 Spring

Future Mapper

This blog mainly focuses on how I learn and use projection mapping and Light Art—and create a site-specific installation using mapping technologies to create new experiences.

Live Web

In this blog I utilize browser based technologies such as WebSockets and WebRTC in combination with JavaScript and Node to build client/server based applications.

Connected Devices and Networked Interaction

This blog will introduce network connection techniques for devices using microcontrollers like the Nano 33 IoT and MKR series or ESP8266 and processors running an embedded operating system like the Raspberry Pi.

Making Visual Art with GANs

The blog will cover the theory behind deep learning and GANs, using pre-trained models, dataset creation, and training custom models. I looked at ways to generate images and videos using Python, p5.js, as well as reacting to sound and motion inputs.

ITP 2021 FALL

Physical Computing

This blog is about in a three-month semester, I combined Code, Electronics Interaction, design, and Fabrication made many innovative and interesting projects.

Computational Media

This blog focuses on the fundamentals of programming the computer and then touches on some more advanced techniques such as image processing, computer vision, data parsing, and 3D graphics.

Hypercinema

This blog explores sound and video fundamentals and brings sound and video skills to AR and Unity to make interactive media projects.