Absurd Design

2022 Winter

This project primarily employs the logic of Designing in Absurd, combining material application, user experience, and absurd elements to enhance product design capability.

Cabinet of Wonder

2022 Spring

This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences. 

Cabinet of Wonder

2022 Spring

This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences.  This project is exhibited in ITP Spring Show 2022.

Skylight Clock

2022 Spring

The light intallation imitates the sky colors, captures the moments and brings calmness to the clock, a device that is often seen as a source of stress. This project is exhibited in ITP Spring Show 2022.

INFINITE ROOM

2021 Fall

This is a projection mapping project. Using Mad-mapper and physical computation creates a site-specific installation to construct new experiences. 

OROKII

2021 Spring

I worked in the start-up company, responsible for finding existing design problems and redesigning, turning Orokii into a user-friendly App under the condition of retaining existing functions. By doing user research and prototyping, I iterate Orokii design to better serves users.

UniQlo redesign

2020 Spring


I decided to evaluate and redesign Uniqlo’s iPhone mobile app to enhance it’s usability and better practice how to design user-friendly.

YOGURT WORLD

2019 Fall

This project is objective to work with real clients to create a complete App design that meets or exceeds the client’s expectations.

LUMIN'S DREAM LIFE

2019 Spring

This is a bitsy game project to tell a story. This game is not an assignment, it is the way I choose to interact with users. In the game, I added a lot of elements related to our real world, so that users can experience the joy while experiencing the story.